using System.Collections.Generic;
using UnityEngine;

namespace Naptime.Dlc
{
	[CreateAssetMenu(fileName = "DLCData", menuName = "Configs/DLCData", order = 1)]
	public sealed class DLCData : ScriptableObject
	{
		[SerializeField]
		private string nintendoIndex;

		[SerializeField]
		private List<Item> skins;

		[SerializeField]
		private List<LevelPreset> levels;

		public string ID => nintendoIndex;

		public IReadOnlyList<Item> Skins => skins;

		public IReadOnlyList<LevelPreset> Levels => levels;
	}
}
